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Thread Statistics | Show CCP posts - 63 post(s) |

Athena Themis
Imperial Academy Amarr Empire
0
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Posted - 2012.09.18 15:41:00 -
[1] - Quote
RIP Faildari, hello Amarr supremacy. |

Athena Themis
Imperial Academy Amarr Empire
0
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Posted - 2012.09.18 16:44:00 -
[2] - Quote
Hans Jagerblitzen wrote:For all those that are upset about the heavy missile nerf - we need one of the spreadsheet jockeys here to throw up a graph of DPS vs range for all four battlecruisers. Compare max skilled Drake with HML, navy missiles to a Ferox, Brutix, Hurricane, and harbinger (also with max skills) using the longest-range ammo. Ignore modules and rigs for now - we've seen both tank and gank varieties of all of the above.
Comparing raw DPS and range both before and after the changes, it becomes quite apparent why HML's are being brought in line with other weapons systems. They should provide consistent damage, certainly, but do not need to win both in maximum DPS within optimal AND a base range that exceeds the falloff of most of the long-range turrets.
It's hard to see with numbers on a page - but if you look at the damage curves, they tell the whole story.
Yes because paper numbers is totally how eve pvp works. Yeah ok. |

Athena Themis
Imperial Academy Amarr Empire
1
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Posted - 2012.09.18 17:07:00 -
[3] - Quote
Hans Jagerblitzen wrote:Athena Themis wrote:Hans Jagerblitzen wrote:For all those that are upset about the heavy missile nerf - we need one of the spreadsheet jockeys here to throw up a graph of DPS vs range for all four battlecruisers. Compare max skilled Drake with HML, navy missiles to a Ferox, Brutix, Hurricane, and harbinger (also with max skills) using the longest-range ammo. Ignore modules and rigs for now - we've seen both tank and gank varieties of all of the above.
Comparing raw DPS and range both before and after the changes, it becomes quite apparent why HML's are being brought in line with other weapons systems. They should provide consistent damage, certainly, but do not need to win both in maximum DPS within optimal AND a base range that exceeds the falloff of most of the long-range turrets.
It's hard to see with numbers on a page - but if you look at the damage curves, they tell the whole story. Yes because paper numbers is totally how eve pvp works. Yeah ok. Of course it doesn't. I'm simply asking why missiles should provide consistent DPS that is higher than all other long range turrets in their optimals and can project that DPS longer than those same turrets' falloff distance. What is wrong with having advantages to choosing other weapons platforms besides HML's ? Why not have pro's and con's for each instead of HML being better in every single way?
The point being is that this nerfs far too much at once. If eve history has shown anything about nerfs, it's that ccp is incredibly excessive with the nerf bat.
20% dmg reduction on HMLs. You can make an argument for that. 25% range reduction. You can also make a valid argument for this. TD now effecting missiles. Again, you can make an argument here.
HOWEVER, all 3 at once is overboard and will have a tremendous impact on pvp and even pve, which was the saving grace to an otherwise underwhelming caldari race. Only a fool would think this is a good idea. If you want to nerf the drake, or the tengu....then nerf the drake or the tengu. This is rediculous. |

Athena Themis
Imperial Academy Amarr Empire
1
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Posted - 2012.09.18 17:19:00 -
[4] - Quote
ITT: Tracking disruptor... the new god module.
"oh you trained caldari? hahahaah." |

Athena Themis
Imperial Academy Amarr Empire
4
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Posted - 2012.09.18 18:02:00 -
[5] - Quote
Ensign X wrote:The makers of Ben and Jerry Ice Cream became aware that their Chunky Monkey brand of Ice Cream was outselling all their other flavours. It seemed everybody wanted to eat Chunky Monkey because it was so delicious. But Ben and Jerry wanted their other brands to be just as good as Chunky Monkey so that everybody could enjoy them. So Ben and Jerry went and took a **** in their next batch of Chunky Monkey. When asked why would they do this, they answered:
"It was just so much easier to make Chunky Monkey taste like **** than to make the other flavours taste better."
CCP went to the Ben and Jerry School of Product Design.
LOL sums up this nerf perfectly. |

Athena Themis
Imperial Academy Amarr Empire
4
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Posted - 2012.09.18 19:24:00 -
[6] - Quote
LtCol Laurentius wrote:Ensign X wrote:LtCol Laurentius wrote:Allright. Compared to beam lasers, the nerfed HMLs will deliver almost twice as much effective DPS. Compared to Artillery, the nerfed HMLs will deliver 3.5 times the effective DPS with 80% of the artillery alpha. What kind of terrible, Anchorman math is this? Even Ron Burgundy could see through this steaming pile of nonsense. It is math that take into account gun signature resolution, target signature radius, missile explosion radius and -velocity, moving targets and effective tracking, but excluding transversal velocity because that would permit manipulating numbers in HMLs disfavour. You should try it sometime.
Care to share it? Or was it all made up.... |

Athena Themis
Imperial Academy Amarr Empire
4
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Posted - 2012.09.18 19:25:00 -
[7] - Quote
Laura Dexx wrote:Ensign X wrote:Laura Dexx wrote:Ensign X wrote:Laura Dexx wrote:All T3s do. And they will. Give it a couple of days for those dev blogs to go live. You said this before, but now I'm wondering what insight you have that suggests CCP will be releasing Dev Blogs about T2 and T3 ship re-balancing in the next couple days? It just has to happen. They are modifying a lot of weapons and base hulls, and T3s have always been too strong. A lot is going to be shifted around before a reasonable measure of balance can be achieved. Ohh, so you don't have a reason to proclaim that T2 and T3 re-balancing devblogs are forthcoming? That's cool. Talking out of one's ass can be fun.  I never guaranteed that it is going to happen. I just said that, in order to complete their re-balancing sweep, they will have to visit T2/T3 cruisers and CS. T3s are too strong and versatile, they have in a lot of cases swept T2s under the rug entirely, and some of them have even managed to replace CS (EHP and links are better).
Implying ccp always does what they logically should do. |

Athena Themis
Imperial Academy Amarr Empire
4
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Posted - 2012.09.18 19:45:00 -
[8] - Quote
Lelob wrote:Wolfstorm wrote:This is the most ******** thing I've seen CCP propose to date. *I've seen more than a few doozies
Please for the love of the gods stop dumbing down eve.
This is not balancing - this is making everything the same crap with different models. Killing all of the strategic options and differences between the racial ships. When they are done we are going to have WoW in space and it's going to be just another trash MMO. Way to go atlanta office - I can't wait for the east coast to sink so we can get real designers working on eve again. Feel free to look at the top 3 ships flown in EVE. I can pretty well gurantee it will almost always be drake>hurricane and then most likely tengu. These ships are overpowered and have been for quite a while now. Cries for a drake nerf have been heard for a very long time, and its about time CCP started to looking at why a tier 2 bc hull should be able to project 400 dps out to 80km with a 100k ehp tank for under 50mil.
Yes, and instead of fixing those problems we'll just nerf HMLs. Problem solved........wait a second... |
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